How do you organize and manage your helper objects like the database engine, user notification, error handling and so on in a PHP based, object oriented project?
Say I have a large PHP CMS. The CMS is organized in various classes. A few examples:
- the database object
- user management
- an API to create/modify/delete items
- a messaging object to display messages to the end user
- a context handler that takes you to the right page
- a navigation bar class that shows buttons
- a logging object
- possibly, custom error handling
etc.
I am dealing with the eternal question, how to best make these objects accessible to each part of the system that needs it.
my first apporach, many was to have a $application global that contained initialized instances of these classes.
global $application;
$application->messageHandler->addMessage("Item successfully inserted");
I then changed over to the Singleton pattern and a factory function:
$mh =&factory("messageHandler");
$mh->addMessage("Item successfully inserted");
but I'm not happy with that either. Unit tests and encapsulation become more and more important to me, and in my understanding the logic behind globals/singletons destroys the basic idea of OOP.
Then there is of course the possibility of giving each object a number of pointers to the helper objects it needs, probably the very cleanest, resource-saving and testing-friendly way but I have doubts about the maintainability of this in the long run.
Most PHP frameworks I have looked into use either the singleton pattern, or functions that access the initialized objects. Both fine approaches, but as I said I'm happy with neither.
I would like to broaden my horizon on what common patterns exist here. I am looking for examples, additional ideas and pointers towards resources that discuss this from a long-term, real-world perspective.
Also, I'm interested to hear about specialized, niche or plain weird approaches to the issue.
I would avoid the Singleton approach suggested by Flavius. There are numerous reasons to avoid this approach. It violates good OOP principles. The google testing blog has some good articles on the Singleton and how to avoid it:
http://googletesting.blogspot.com/2008/08/by-miko-hevery-so-you-join-new-project.html http://googletesting.blogspot.com/2008/05/tott-using-dependancy-injection-to.html http://googletesting.blogspot.com/2008/08/where-have-all-singletons-gone.html
Alternatives
a service provider
http://java.sun.com/blueprints/corej2eepatterns/Patterns/ServiceLocator.html
dependency injection
http://en.wikipedia.org/wiki/Dependency_injection
and a php explanation:
http://components.symfony-project.org/dependency-injection/trunk/book/01-Dependency-Injection
This is a good article about these alternatives:
http://martinfowler.com/articles/injection.html
Implementing dependency injection (DI):
I believe you should ask what is needed in the constructor for the object to function:
new YourObject($dependencyA, $dependencyB);
You can provide the needed objects (dependencies) manually (
$application = new Application(new MessageHandler()
). But you can also use a DI framework (the wikipedia page provides links to PHP DI frameworks).Important is that you only pass in what you actually use (call an action on), NOT what you simply pass to other objects because they need it. Here's a recent post from 'uncle Bob' (Robert Martin) discussing manual DI vs using framework.
Some more thoughts on Flavius's solution. I don't want this post to be an anti-post but I think it's important to see why dependency injection is, at least for me, better than globals.
Even though it is not a 'true' Singleton implementation, I still think Flavius got it wrong. Global state is bad. Note that such solutions also use difficult to test static methods.
I know a lot of people do it, approve it and use it. But reading Misko Heverys blog articles (a google testability expert), rereading it and slowly digesting what he says did alter the way I see design a lot.
If you want to be able to test you application, you'll need to adopt a different approach to designing your application. When you do test-first programming, you'll have difficulty with things like this: 'next I want to implement logging in this piece of code; let's write a test first that logs a basic message' and then come up with a test that forces you to write and use a global logger that can't be replaced.
I am still struggling with all the information I got from that blog, and it's not always easy to implement, and I have many questions. But there's no way I can go back to what I did before (yes, global state and Singletons (big S)) after I grasped what Misko Hevery was saying :-)